• Editor
  • Moving "shoot_origin" bone

Hey guys,

I am wondering if there is a way to move the base 'shoot_origin' bone when a new extended gun tip is applied for my mini turret. I want to do this with out animating the 'shoot_origin' position or creating a new 'shoot_origin' bone. Is this possible? Any advice on how I could go about creating this?

Image 1 is where the 'shoot_origin' bone starts

Image 2 is where I want the same 'shoot_origin' to be when gun attachment is applied

Thanks

Related Discussions
...

This is exactly what a point attachment is for:
https://esotericsoftware.com/spine-points
You'd change both the barrel attachment and corresponding point attachment. At runtime you would use the point attachment to spawn your projectile instead of a bone.

Hey Nate,

Thanks for the reply. I was also wondering if our programmer can use the same 'shoot_origin' name for multiple skins. So how do we accomplish this by using 'shoot_origin' and not 'shoot_origin2', 'shoot_origin3' and so on. Or is this not possible?

Thanks

  • Misaki ответили на это сообщение.

    sid If you want the same "shoot_origin" bone to be positioned differently for each skin, you can use skin constraints. See the following section in the Spine User Guide for more information:
    https://esotericsoftware.com/spine-skins#Skin-constraints

    Hey Misaki,

    Thank again for you reply will check this out too.