Hello!
Does anyone know about the root motion integration that Spine wrote about in its new blog? How can I activate exactly what is on the blog?
https://tr.esotericsoftware.com/blog/Spine-4.2-The-physics-revolution
Hello!
Does anyone know about the root motion integration that Spine wrote about in its new blog? How can I activate exactly what is on the blog?
https://tr.esotericsoftware.com/blog/Spine-4.2-The-physics-revolution
To enable the new Root Motion feature in Spine, you need to follow these steps:
Download the Latest spine-unity Package: Ensure you have the latest version of the spine-unity package. You can download it from Spine Unity Download.
Add the SkeletonRootMotion Component: Attach the SkeletonRootMotion
component to your skeleton GameObject in Unity. This component is responsible for handling root motion.
Configure the Component:
For detailed instructions, you can refer to the spine-unity Runtime Documentation: SkeletonRootMotion.
Here is a visual representation of the SkeletonRootMotion
component parameters:
By following these steps, you should be able to activate and configure the root motion feature as described in the blog.
Sorry guys, i found the way.
I just saw the root motion adding section in SkeletonAnimation. Also, this feature is really good!
Spinebot Thank you for help!