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  • How to enable new Root Motion feature?

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To enable the new Root Motion feature in Spine, you need to follow these steps:

  1. Download the Latest spine-unity Package: Ensure you have the latest version of the spine-unity package. You can download it from Spine Unity Download.

  2. Add the SkeletonRootMotion Component: Attach the SkeletonRootMotion component to your skeleton GameObject in Unity. This component is responsible for handling root motion.

  3. Configure the Component:

    • Root Motion Bone: Set the target bone whose movement will be used as root motion.
    • X and Y: Enable movement along the local X and Y axes as needed.
    • Root Motion Scale (X and Y): Adjust the scale for horizontal and vertical root motion delta to compensate for any required adjustments.
    • Animation Tracks: Specify which animation tracks should be included in root motion calculations.

For detailed instructions, you can refer to the spine-unity Runtime Documentation: SkeletonRootMotion.

Here is a visual representation of the SkeletonRootMotion component parameters:
SkeletonRootMotion Component

By following these steps, you should be able to activate and configure the root motion feature as described in the blog.

    Sorry guys, i found the way.

    I just saw the root motion adding section in SkeletonAnimation. Also, this feature is really good!

    Spinebot Thank you for help!