• RuntimesGodot
  • Can't import textures in godot 4.2

Export from spineboy example project, not work at all. Can somebody help me?

Enviroment:
Spine 4.2.27 pro
Godot 4.2.2 with C# support (download in spine-godot document)
Windows 10

  • Misaki ответили на это сообщение.
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    LunarEclipse When using Godot with C# support, each time you create a new Godot project, you need to take the additional steps as described in this blog post, have you done these correctly?:
    https://esotericsoftware.com/blog/Setting-up-spine-godot-with-csharp#1.-Create-a-Godot-project

    • LunarEclipse ответили на это сообщение.

      Misaki
      I have tried with non-csharp version but got the same result. Maybe it's not the issue with c#.


      4.2.2.stable ↑

      • Misaki ответили на это сообщение.

        LunarEclipse Indeed, I have confirmed that I can reproduce the error. However, it seems that this is not really an error, as the imported skeletons can be displayed, so it seems to be a harmless error. We will investigate why such a confusing log is being printed.

        LunarEclipse Sorry I had missed this, but there was already an issue ticket for this issue: EsotericSoftware/spine-runtimes2385

        This issue was created several months ago, so I've added a comment to make it clear that this issue still exists. As I replied to you earlier, this is a bug that does not cause any real harm, so we would appreciate it if you could ignore it until we have completed the fix.