When moving from skeleton to skeleton, adds +1 to the slot digit. Due to the renaming of the slots, I cannot transfer the animation.
Spine version 4.2.22
Slot names change their name when linked to another skeleton
transferring slots without changing the names is necessary so that you can combine two skeletons into one, and then import animations from the original skeleton. In version 4.0.59, the slots did not change their names
Hi, I was able to reproduce the bug!
I've deleted Spinebot's answer cause it was not correct.
While we wait for the bug to be fixed, here's a solution I tested that works:
Export a json that includes nonesssential data. Import it and choose existing skeleton, and the skeleton you want to target. The slots should be named correctly!
We've fixed this in 4.2.24. Sorry for the trouble! It will be available soon.