Problem statement
The mesh in animation is deformed for a few frames after upgrade to 4.2
See attached video. Attaching also isolated anonymized Spine and Unity project.
It only appears when the separator is enabled. I can make it work by deleting all meshes in the spine project or deleting some keys in the animation, but I was unable to isolate any single mesh or key that is producing that. It starts in the animation around frame #1200, that means after 40s, but you can see it clearly when setting timeScale = 5 (faster for testing)
The same problem never appeared on any other skeleton we have in our project.
Runtime information
Latest 4.2, updated 2024-05-17
Video: VIDEO
Spine project:
Unity project: