hello I have strange issue in unity runtime
my skeleton animation looks fine in spine
but strange lines appear in unity.
I checked png file and couldn't find cause
is there any solution for this matter?
hello I have strange issue in unity runtime
my skeleton animation looks fine in spine
but strange lines appear in unity.
I checked png file and couldn't find cause
is there any solution for this matter?
The issue you're experiencing with strange lines appearing in Unity while your skeleton animation looks fine in Spine is likely related to mismatched export and import settings between Spine and Unity. Here are a few steps to troubleshoot and potentially resolve the issue:
Check Export Settings in Spine:
Check Import Settings in Unity:
Generate Mip Maps
in the texture import settings if you are using straight alpha workflow and ensure color bleed is applied to all transparent pixels.Color Space Settings:
Multiple CanvasRenderers:
SkeletonGraphic
, enable Multiple CanvasRenderers
in the Advanced settings of the SkeletonGraphic component in the Inspector.Update Spine and Unity Runtimes:
Here are some useful links and references:
This video may also help, at 4:37 it shows a straight alpha example:
@figmarion1010 Please note that we've also created an FAQ section for common export / import issues:
https://esotericsoftware.com/spine-unity#FAQ