Hi, I've been using spine2d for a while now and just have a quick question about serializing animations with physics constraints.
I already have a serialization of AnimationState that recreates all the tracks and the pointers between them, it seems to work correctly as long as there aren't any physics constraints at play. I've noticed that now skeleton.cpp has a _time variable that gets updated at runtime and it seems to be important for physics constrains, and it also seems to me that the _physicsConstraints themselves might be storing data that might need to be saved (probably everything that's inside the reset() method).
So, my question is, provided that AnimationState is properly serialized, would serializing skeleton._time and all the _physicsConstraints data suffice to be able to recreate the exact pose at the moment of saving?. would any other variables be needed? or, in order for it to work would I need to completely save the entire skeleton state with all its bones (as opposed to just the AnimationState)?