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Ilios ~ Betrayal of Gods. Action-adventure 2D Game
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Hi everybody !
We are Aurora Studio, French Indies, and we want to present our game under developpement called Ilios, Betrayal of Gods.
Ilios is an action-adventure game where the player will control Politès, one of the last Trojan prince. Left for dead in front of Poseidon statue during Troy War, the God of the Oceans resurrects him. Politès wakes with a divine arm allowing it to launch energy waves and a helmet granting the power to discover what a god can see. With these new powers Politès wants to know why Poseidon didn't protect the city and why himself has been resurrected.
Here you can find a video of the game "WIP" demo presented on the last video game festival Stunfest in France : https://www.youtube.com/watch?v=2Tj34TqUsTE
During conventions, we speak about our animation process and we talk a lot about Spine. You can find a sample of our Minotaur, animated with Spine. You can blend animations by pressing spacebar to chain Idle to Walk. By pressing "i" you can see the impact of a bullet on the shoulder's Minotaur. You can press repeatly
We use extensively Spine and Spine Runtimes in Unity and we are very happy with it ! We made a lot of experimentations with other animation tools and Spine is the best choice for our artistic direction and gameplay features.
http://www.ilios-thegame.com/ilios/Demo/Build.html
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We have a lot of "in process" questions and we hope Spine community will help us. A big thanks to Nate and Shiu for his tool and support !
Some screenshots : Изображение удалено из-за отсутствия поддержки HTTPS. | Показать Изображение удалено из-за отсутствия поддержки HTTPS. | Показать
If you want to know more about Ilios,
http://www.ilios-thegame.com
https://www.facebook.com/AuroraGameStudio
https://twitter.com/TheAuroraStudio
If you have questions, don't hesitate !
Looks really nice! I'm not sure what is going on when the flash comes? It's like an alternate reality? Maybe could use some knockback on the enemy and player when they are hit.
Unrelated, do you have your browser set to French by default? If so, does this show up in French for you?
http://esotericsoftware.com/
Does the French text read ok?
Thanks Nate! This is a game we work on during our spare time and it is a work in progress,
especially the main character which is very rough right now but playable.
And he will be more than knocked back by the minotaur believe me :devil:
As for the flash, it gets you in the divine world, you can use this power to avoid your enemies or unveil hidden gods help.
We have designed an animation production flow around Spine and began with the minotaur. We will be using Spine all the way
we can, in particular using FFD animations.
Last month we went to Polymanga (Montreux, Switzerland) with our Unity and Spine editors to showcase the game and how we make it.
We had a lot of questions about Spine, people were very interested by the quality of what gets out of it.
We also made a presentation at UUGA#5 about 2d animation workflow and tools for Unity, presenting Spine
you can also try a small test we made up for this occasion, here: http://www.ilios-thegame.com/ilios/Demo/Build.html
As for the French version, my browser is in FR by default and I was pleased to see the site changes.
There is an accent missing on "Bibliothèques" and I would use "Tester" instead of "Essayer maintenant" or something like "Evaluer Spine".
There are several other glitches, but maybe I can send you a private message for this.
Wow that test you linked is really impressive, much clearer than the video. Nice use of FFD on the belly and hammer! :o
Thanks for showing off Spine, that sounds great! Any chance your presentations were taped?
Cool, I hadn't actually tested that the site changes to the browser language, good to know it does. I've made the corrections you suggested. Any other corrections are more than welcome, either here or via email. contact@esotericsoftware.com Actually, here is the translation file if that is easier:
http://pastebin.com/FEcbwjda
That 3d effect you get, seeing the belly move through the gap of the hand and the hammer, is really really cool. Very subtle FFD on the hammer to give a slight 3d rotation helps to add to the effect. Nice work !
Thanks, we will share our progress as often as possible with the Spine community to have feedback and exchange about animation techniques.
Looks awesome! can't wait to see more! :yes:
That's a really impressive artwork.
I wish I could paint scenarios like this.
Very impressive artwork!
Wow, you guys have done an amazing work.
Just let me tell you that the greek characters for betrayal used in the logo do not make much sense (I'm from Greece so I felt the urge to tell you, no offense meant)
The artwork is amazing , can't wait to play your game
Thanks for all your messages
I'm Damien, Game Designer of Ilios and i'm very glad to see our reactions !
We recorded a presentation at an Unity User Group about animations techniques, but the video is in French. We translated our Power Point and we can make it available.
Thanks OrestesKor, there are no problems, it's always very interesting to discuss some choices
So what do you mean by "the logo do not make much sense"? Our desire is not to remake a perfect representation that can be seen on pottery of ancient Greece but to bring a style in silhouette as black figures in our own way.
Sorry, I should be more specific. The art style is amazing, I was refering to the typeface of Betrayal where some greek letters used, such as Σ or Ψ cannot be really translated as E or Y.
Hello again,
We have finished translating the powerpoint doc of the presentation we made at a Unity User group in May.
We would like to share it with the Spine community and maybe our feedback will help someone out there.
Here it is in French and English :
http://www.ilios-thegame.com/press/Pres ... ncais.ppsx
http://www.ilios-thegame.com/press/Pres ... glish.ppsx
And the video to see things in action :
https://www.youtube.com/watch?v=sSCzLlpZUKU
We are very happy to see more and more nice games animated using Spine on this forum, this is great!
P.S. Concerning the greek letters, I totally agree with you about the meaning and we will rework the title very soon :nod:
Thanks for sharing the English slideshow. It has a nice collection of fancy cutout games and a good comparison of cutout tools. The sketches are nice too! It's always neat to see how the art progresses and how the animations are developed.
Very Impressive!! Amazing work! Thanks for sharing.
Hi everyone !
So we post some photos of the differents conventions we made during the last 2014 quarter. We met a lot of people who played and enjoyed the demo, had great discussion, gave us good feedbacks ! We want to share this experience with the Spine community because we talk a lot about this awesome software and we want to introduce it to many people and indie studio as possible.
Our stand in TGS (Toulouse Game Show) last week end of november. We presented Ilios with a demo on Pc and PsVita, Animation Technics with Spine and Real-time drawing and assets creation with our Artistic Director.
Discussion and support of Paul Cuisset, legendary creator of "Flashback". He is very humble and sweet, he likes a lot our universe ! Very cool moment
Good moments with Frederic Reynal, creator of "Alone in the Dark". He was amazed by the universe and the graphics of the game. Unfortunately he didn't have much time to stay on the stand but He promised to watch Ilios.
We presented our artbook with design process and research. People are curious and ask lot of questions about bestiary.
A fan create this incredible sculpture. It represents the second boss of Ilios : Charybde.
We explain during conventions how work Spine and how we use it to create animation. We don't hesitate to show differents features and people are stun when they saw FFD. Often people imagine we use 3D for some elements like belly or hammer on the Minotaur.
During convention, in one or two hours, Stefano create some chara-design and research posing for combat. Here we can see a first draft of Artemis, Goddess of Nature and hunt.
We met Kazuma Teshigahara, Senior chara-designer of Street Fighter 4 during a convention in Nantes. A very humble artist who has loved to play Ilios and exchange about our game design, art and game feel. We are honoured to met a personality like him. ありがとうございます
So to finish, the art of our main character : Politès. We had a lot of work to transcribe all his animations from our line test in traditional animation but it's a good challenge ! Thanks to Spine for your incredible software and on a future update, we will show you some animations !
Thanks for sharing the pics, it looks really cool!
I recently held a workshop on using Spine and during the workshop showing a couple of examples on how to use FFD. This was one of them. Really love the way you use FFD to give the blood a 3d effect
Ah thanks Shiu for the workshop !
So we finished our colorization and animation is almost done. New preview
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After all these meetings at various conventions , it's time to get backto the game and show new stuff !
Here are some excerpts from the animations of the Achaean Warrior. Equipped with an energy shield and his sword, He's mostly on his guard and seeks to deal a powerful blow to our hero.
We try to make all our animation with japanese tricks like Vanillaware do, it's a long hard job mais the result begins to be good. When you're avalaible Shiu, we want to send to you this.spine to discuss on some elements like visibility keys system.
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Nice animations ( I have been following this post for a while), our animator thinks they are great too!
regarding the last animation, in the idle pose, the leg on the left (his right) looks, strange, wasn't obvious at first but once I saw it I cant stop seeing it. it looks very wobbly as if this guy has a lot of cellulite. Just my opinion
Thanks BinaryCats ! Yeah you're right about deformations. When we look the same animation over and over, sometimes we focus on an element. I'm agreed with you ahah, he has some cellulite ^^
Hi everyone !
Just a little update because we are working on our Kickstarter campaign ! But we don't forget you, and we want to share our workflow on Ilios with a little gif.
See you soon
Man, i wish i could draw like this as Programmer you see only code
Oh! I understand you, I am the only developer in the Ilios team and it's sometimes funny when I have to explain the character poses I need with stickmen. Maybe I should code a mode for the game where all the graphs are made by the programmer.
By the way, if you want to see the latest characters (Harpy and other surprises) we have been working on and help us, we have a Thunderclap campaign running right now :
https://www.thunderclap.it/en/projects/41416-ilioskickstarter
Hello Spine lovers!
As you may know, we have been working with Spine to prepare our 2D HD game and there are only...
4 days left before the beginning of our Kickstarter!
Today, we’re very proud to introduce an artwork of our hero Politès by the great Kazuma Teshigahara, character designer for Street Fighter IV
“My first feeling when I have played Ilios for the first time was this love that the designers had for action games in 2D, thanks to superb graphics and very living characters’ animations.
I have played a demo which ended at the end of the first level, but this short introduction was attractive enough to give me the envy to play the rest.
Obviously, I felt a huge joy when they told me that this project, full of passion and worthy successor of many japanese games from the same kind, was in his final stretch on Kickstarter.
I can’t wait for it!”
As big fans of Versus Fighting, it was a big honor for us to briefly work with such a great japanese artist for the promotion of our Kickstarter. Arigatō gozaimasu Kazuma-sama!
Don't hesitate, to go our web site and soon our Kickstarter and ask questions about the game, how we use Spine if you want :
http://www.ilios-thegame.com/index.php/fr/
David from the Ilios Team
do you have a direct kickstarter link?
Hello,
Here it is, we are so happy to launch our kickstarter campaign and if you like our game, please check our pledges.
https://www.kickstarter.com/projects/656932681/ilios-betrayal-of-gods
We are very active about the Spine software and show how we work on our characters at a lot of conventions in France and UK.
We hope to have the time to share our trials and errors, so that everyone can benefit from our experience.
At least on my side, the developer (the dark) side :nerd:
It might be an error on my end, but it seems that the first three GIFs (fight, explore, improve) were not set for infinite repeat, as the turn to white after one cycle.
Hi everyone!
here is a timelapse video of our animation system with the Spine software. One of our animator Rodrigue recorded the run cycle creation of our hero, Polites. This step is a part of the whole process. Next step will be to refine the animation and realize the final painting of each part of animation frame.
You can continue to follow us on our Kickstarter campaign here: https://www.kickstarter.com/projects/aurorastudio/ilios-betrayal-of-gods
In addition, we invite you to participate in our Twitch session that will take place at the end of this week, with us. If you have questions about Spine with Unity, it will be the right moment! We'll give you the date and time as soon as possible.
What's your plan now that the first kickstarter did not work out?
https://www.kickstarter.com/projects/aurorastudio/ilios-betrayal-of-gods/posts/1609882
Sorry guys, I wish you would have hit the goal. It's rough out there and hard to get noticed. I think the closer you are to finishing and the more you can excite people about that, the better you can do. FWIW, Spine was at version 1.0 and usable when we did our first KickStarter to fund more runtimes.
Keep at it and you will succeed!