• RuntimesGodotBugs
  • [godot] Disabling 'Inherit Scale' causing incorrect transformations

I'm not sure if this is a known issue or not, but if I disable 'Inherit Scale' for some bones, they render fine in Spine, but upon importing into Godot, the transforms for those nodes are borked. If enabled, they are transformed as expected.

I have a few other things going on (like transform constraints assigned to a skin) that might be contributing, but I wanted to see if this is a known issue before troubleshooting further.

  • Misaki ответили на это сообщение.
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    nickswebsite изменил(а) название на "[godot] Disabling 'Inherit Scale' causing incorrect transformations".

    nickswebsite Sorry for the trouble! I believe this is the first report of this problem and would like to reproduce your problem to confirm it. What version of Spine Editor and Godot are you using? If possible, it would be helpful if you could email us the .spine project that can reproduce the problem, so we can quickly see the problem: contact@esotericsoftware.com