Hi,
I'm implementing the new runtime in my engine and trying to get working Spine's physics. The problem is that I don't move or scale skeletons directly using Skeleton#setPosition
and Skeleton#setScale
but the Spine entity is transformed using a Transformation Matrix applied to the Batch. This allow me to rotate and transorm with custom origin point other then nicely support custom world units etc. However for runtime the skeleton is never moving and thus physics don't get applied.
I saw two new methods physicsTranslate
and physicsRotate
, which I suppose may set position only for the physics but I was not able to get it working.. Just had a bunch of weird effects.
I hope I explain myself