Hi there, as the title says, when I use SkeletonGraphic with a CanvasGroup Compatible Materials, some additive slots of the animation rendered incorrectly.
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The above chest is rendered correctly, with SkeletonGraphicDefault material, PMA Vertex colors enabled.
The bottom chest is rendered incorrectly (the light emitted from the chest is darken), with a custom material whose CanvasGroup Compatible checked and PMA Vertex color disabled.
The version I'm using is spine-unity-4.1-2023-07-19
image is exported with PMA enabled.
Note: I did disable PMA Vertex colors
Here is the Unity project to reproduce this problem:
Here is the animation I'm using: