Hello everyone!
I'm working on a different project now, where player can set up their character appearance (mixing skins, so far, but I will come back later to ask how to manage hundreds of skins attachments for character customization).
The issue now is this player can have many weapons from a database that will use randomly, these are gameobjects that are instanced in an specific position (a bone created for this in spine).
What is happening is the weapon is instancing, but not inherits the transform (position, rotation and so).
I've been reading the documentation but I don't understand the SkeletonRootMotion which I think is what I need to use, so if anyone could explain how to proceed with this it would be awesome!
Thank you very much, I hope I've made clear myself, if not let me know to attach more information of the problem.
Have a nice day!