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I have been working on project where there are multiple different game objects with different animations.
In game we are triggering those game object animation one after another and disabling spine for game object after a loop is complete and triggering a static png asset of game object on same place. we are doing this approach to save memory and best user experience for all devices.
To be able to switch between static png and spine animation without any displacement. we are exporting static's from spine itself to match it 100%. But we have added a standard safe area in all game object animation, where there is a image 400x600 as a base in spine with 100% alpha so that we don't see safe area in exports. we have made all animation/movements of all game objects with in safe area to maintain placements.
Issue i am facing is most of the spine files are reading safe area in spine but in few of the spine file it is not reading safe are at all. what can be causing issues here. Please let me know.
And if you can suggest better way to approach manage placement in unity for multiple game object. Most welcome.
Thanks.