• RuntimesGodot
  • Exported .exe closes immediately

I zeroed in the problem being the Spine sprite, since I tested it out with a generic sprite having no crash. My assumption is that there's something about the AnimationPlayer (and AnimationTree), but I cannot seem to figure out why this happens.

The Debug does not crash the game, but it comes with a Yellow Error:

When I export, it comes with a Red Error:

Godot 4.2.1

Related Discussions
...

Ah, solved it myself by re-importing the Spine files.