Using C++ runtime.
My spine character has placeholds from particle emitters etc that I add in the game. They change draworder during animation playback, so I need to also update my game's particle emitter's Z-order.
What's best practice to for my code to detect draworder changes to a few slots? I currently have 42 slots, will be more soon. Is there an event I can listen to or does my code need to compare draworder lists for all slots each animation frame?