• RuntimesGodot
  • Shader Material to target Spine file's PNGs?

Currently, I only know how to use the Shader on Nodes, but I want the Shader to target specific PNGs of my Spine sprite. The PNGs in this screenshot are 3 identical spheres in grayscale coloring. I want to define each sphere with Gradient Maps I created.

In actual use case, I want to make a game with customizable color profiles of characters. These include skin color, hair color, eye color, and multiple clothing categories.

  • Misaki ответили на это сообщение.
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    skarasuko Hi, @skarasuko. Mario, who is in charge of spine-godot, is currently on vacation for the winter holidays, so the answer to this question may take a while. I am sure he will answer as soon as he returns, so I hope you will be patient until then.