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Spine Launcher 4.1.00
Esoteric Software LLC (C) 2013-2021 | http://esotericsoftware.com
Windows 10 Pro amd64 10.0
NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, 4.6.0 NVIDIA 536.23
Launching: Spine 3.8.99 Professional
Spine Launcher 4.1.00-legacy
Starting: Spine 3.8.99
Spine 3.8.99 Professional
Licensed to: <removed> NVIDIA Corporation, NVIDIA GeForce GT 1030/PCIe/SSE2, 4.6.0 NVIDIA 536.23
Started.
OpenAL 1.1, Default audio device
WARNING: Welcome data download failed, server error: 410
ERROR: Error saving project:
java.lang.OutOfMemoryError: Java heap space
ERROR: Error saving project:
java.lang.OutOfMemoryError: Java heap space
ERROR: Error saving project:
java.lang.OutOfMemoryError: Java heap space
WARNING: Welcome data download failed, server error: 410
ERROR: Unable to save automatic backup project file: C:\Users\w\Spine\backup\13b-295-auto-1-3.8.99.spine
java.lang.OutOfMemoryError: Java heap space
WARNING: Welcome data download failed, server error: 410
ERROR: Unable to save automatic backup project file: C:\Users\w\Spine\backup\13b-295-auto-1-3.8.99.spine
java.lang.OutOfMemoryError: Java heap space
at java.base/java.util.IdentityHashMap.resize(Unknown Source)
at java.base/java.util.IdentityHashMap.put(Unknown Source)
at agA.D(SourceFile:19)
at agr.D(SourceFile:453)
at agr.B(SourceFile:427)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
ERROR: Error saving project:
java.lang.OutOfMemoryError: Java heap space
at java.base/java.util.IdentityHashMap.resize(Unknown Source)
at java.base/java.util.IdentityHashMap.put(Unknown Source)
at agA.D(SourceFile:19)
at agr.D(SourceFile:453)
at agr.B(SourceFile:427)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
at aht.D(SourceFile:430)
at ahk.D(SourceFile:173)
at agr.B(SourceFile:428)
at agE.D(SourceFile:22)
at agE.D(SourceFile:11)
at agr.D(SourceFile:397)
ERROR: Error saving project:
java.lang.OutOfMemoryError: Java heap space
WARNING: Welcome data download failed, server error: 410

  • Misaki ответили на это сообщение.
    Related Discussions
    ...

    wangshitou It seems that your Spine launcher is an older version. Could you please try the latest version? Currently the latest version of the Spine launcher is 4.2.02. To update your launcher version, please access your Spine license page and re-download the installer. Then reinstall Spine.

      Misaki I will try this, thank you for your suggestion

      Misaki project cannot use versions 4.0 or higher。There seems to be a mention of memory overflow in the log. Is there a better solution to this?

      • Misaki ответили на это сообщение.

        wangshitou You mean you did not try to update your launcher? Even with a newer version of the Spine Launcher, the old Spine Editor can still be used, so updating the Launcher version does not mean updating the version of your Spine project. Since the new launcher may have fixed bugs related to starting Spine, please try the latest launcher first.

          Misaki Thank you for your suggestion. At the beginning of the export, there will be a prompt stating that the export cannot be completed due to Spine running out of memory. Later, we attempted to fill in Spine.exe - Xmx16384m when starting Spine. Later, Spine will prompt for memory leakage or overflow. Do you have a good solution?

          • Misaki ответили на это сообщение.

            wangshitou Do you have Limit memory unchecked in your texture packer settings?:

            When unchecked, all images are loaded to memory at the same time to increase packing speed, but Spine may crash if not enough memory is available. If it is unchecked, check it and try exporting again.

            • wangshitou ответили на это сообщение.

              Misaki Limit memory has been selected. It's not an export issue, it's a save issue. The Spine log will prompt [Java. lang. OutOfMemoryError: Java heap space] [Welcome data download failed, server error: 410] [Unable to save automatic backup project file: C: \ Users \ w \ Spine \ backup \ 13b-295-auto-1-3.8.99. Spine]

              If you are getting out of memory, you can set a higher memory limit using the -Xmx command line argument. For example, -Xmx4096m sets Spine to use up to 4096MB (4GB) of RAM. However, 3.8 (all versions before 4.0) are 32-bit and Windows limits 32-bit programs to around 1200MB of RAM (-Xmx1200m). The actual limit by Windows varies and may be affected by other processes you have running. Setting higher than 1200MB for < 4.0 Spine versions may cause them to be unable to run, but you can try it.

              The defaults are 1024MB for < 4.0 and 2048MB >= 4.0. The actual memory usage limit can be a little higher, and these numbers don't include GPU memory. Lastly, 4.0 is more efficient in many ways and it's very rare to need to increase the default of 2048MB.

              Since the crash is happening when the project is loaded, I would guess that your project contains a lot of data. I highly suggest moving to 4.1+ as the problem will only get worse as you add more to your project in 3.8.