• RuntimesUnity
  • Mix to new animaation without* fading limbs

Hey all,

I'm working on a project and I have my character in a few different poses using different limb sets. In order to change poses, I simply set the alpha of the desired limb to either be totally transparent or totally opaque. It's been a fine solution until now. I'm wanting to have a mix between my "standing pose" and my "pushing a box" pose, but my "standing leg" can be seen fading in and out if I set the mix duration to anything but 0. Is there a way to prevent this? Any tips are appreciated 🙂. Thanks in advance for your time.

  • Misaki и Harald ответили на это сообщение.
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    ultrafop I guess you should change the attachmentThreshold:

    When the mix percentage (mixTime / mixDuration) is less than the attachmentThreshold, attachment timelines are applied while this animation is being mixed out. Defaults to 0, so attachment timelines are not applied while this animation is being mixed out.

    You may find the following video from 11:15 to 12:03 that explains the difference when changing attachmentThreshold helpful:

    ultrafop I simply set the alpha of the desired limb to either be totally transparent or totally opaque.

    Please note that in order for Misaki's advice to work, you need to switch from keying changing Slot alpha values to keying showing and hiding attachments. Then the attachment threshold will determine when during a mix transition your attachments are switched.

    16 дней спустя

    Thank you both! Its been nuts with the holidays coming up so I'm just setting this. I appreciate your help and will give this a try!!