• RuntimesUnity
  • SkeletonRenderTextureBase could not be found

Hello, I am writing the class to customize fade-in effect by referencing SkeletonRenderTextureFadeout.

using UnityEngine;
using Spine.Unity;

[RequireComponent(typeof(SkeletonRenderTextureBase))]
public class SkeletonRenderTextureFade : MonoBehaviour {
	SkeletonRenderTextureBase skeletonRenderTexture;

}

However, the editor says SkeletonRenderTextureBase could not be found.
The SkeletonRenderTextureFadeout itself works well though.

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@Director Likely you're missing the namespace, try Spine.Unity.Examples.SkeletonRenderTextureBase or add using Spine.Unity.Examples;.