I am creating a game where potentially 100 people could be in a world. This is going to be a 2D top-down game with all the basic controls you would expect in a 2D top-down game as well as gear swapping. Spine Unity Runtime seems like it will work with different skins and just swapping out stuff but I am worried about performance. What do you guys think of this approach or should I look to a more performant option?
Multiplayer Game using Mirror in Unity with Spine Animations
@wilprim You can evaluate all Spine runtimes free of charge and perform any profiling required. The full source code is available:
EsotericSoftware/spine-runtimes#spine-runtimes
http://esotericsoftware.com/spine-runtimes/
In general there is nothing that speaks against spine-unity performance-wise.