Hi, is it possible in c#, link two bones? Link a SkeletonDataA to SkeletonDataB by a bone.
Is it possible?

Thanks a lot for help!

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In this context, what does "link" mean? You can move one bone to another, or otherwise change their transforms however you want. You could setup a transform constraint in Spine that does this, then at runtime change the constraint's mix.

  • StefanoC ответили на это сообщение.

    Nate In this context, what does "link" mean?

    Sorry, I meant "join" a bone to other bone (from two different skeleton), for sample, I have an head and we want to join to neck to the body.