Hi, is it possible in c#, link two bones? Link a SkeletonDataA to SkeletonDataB by a bone.
Is it possible?
Thanks a lot for help!
Hi, is it possible in c#, link two bones? Link a SkeletonDataA to SkeletonDataB by a bone.
Is it possible?
Thanks a lot for help!
In this context, what does "link" mean? You can move one bone to another, or otherwise change their transforms however you want. You could setup a transform constraint in Spine that does this, then at runtime change the constraint's mix.