I tried moving the light in Z, and no matter the distance from the puppet I still get the sudden darkening on the edges of the point light's effectiveness.
I also tried adjusting the scale of the puppet and the light both up and down and it also does not seem to affect it.
I edited SkeletonComponent.cs and as far as I can tell zSpacing is initializing at zero.
Is there an alternate shader or lighting type I should try for better results?
Apologies, I'm much more of an artist and some of intricacies of these technicals elude me.
Edit: Oh dear. I found the solution and it's stupidly simple. I had the intensity of the light at 8, rather than increasing the range. Once I set the intensity back to one the problem goes away. Sorry.