Here's log:
Godot Engine v4.1.3.stable.mono.custom_build.fc7920185 - https://godotengine.org
OpenGL API 3.3.0 - Build 10.18.10.5161 - Compatibility - Using Device: Intel - Intel(R) HD Graphics 4000
ERROR: Condition "!texture_allocs_cache.has(p_id)" is true.
at: GLES3::Utilities::texture_free_data (D:\a\spine-runtimes\spine-runtimes\spine-godot\godot\drivers\gles3\storage\utilities.h:111)
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
at: (drivers\gles3\storage\texture_storage.cpp:763)
ERROR: Attempting to use an uninitialized RID
at: (.\core/templates/rid_owner.h:199)
ERROR: Condition "!t" is true.
at: GLES3::TextureStorage::texture_free (drivers\gles3\storage\texture_storage.cpp:705)