I'm trying to adapt the animation of the jump to the enemy.(https://icecreamapps.com/v/tk9h4ab) The problem is that I need the jump to be constantly made to the point I need. Most likely I need to move the enemy's own bone and move the bones with the effect of landing. But if I try to add the Skeleton Unity component and click on the spawn hierarchy button with overwriting, then only the effects remain animated, the enemy itself does not move when playing the animation(https://icecreamapps.com/v/rdf4d92). It turns out that I need to manually move each enemy's plane? It's quite labor-intensive.
Jump animation
sxweb From the video you uploaded, you are overriding bones that do not need to be overridden, which makes it look like the animation is not playing. You only want to override and adjust the position of the character, correct? Then it should be sufficient to override only the bone that control the position of the character.