Hi. I'm using Spine Phaser runtime. I need to be able to draw on skeletons with a mouse. Can I change textures dynamically at runtime? So the drawing on skeleton will persist and deform correctly.
I was thinking about rendering to texture like in this example. And later assigning new texture to skeleton. But it seems like I need to render every slot image of the skeleton and overwrite texture in position of that slot on a texture. Feels complicated to me.
Is this right approach? Can you provide me with some examples of changing textures?