• RuntimesUnreal
  • Interacting with slots inside Unreal

I'm trying to access slots in the blueprints, however I can't seem to find how to do it. For example something like clicking on the Spine character and getting which slot has been clicked.
Is this even possible? :

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I'm afraid that's currently not possible via BluePrints. For that, you'd have to drop down into C++ and use the spine-cpp API, and translate mouse/touch click coordinates to the skeleton coordinate system.