Spine runtimes page shows 4.1.2 as latest supported, but 4.1.3 is out. Might address that performance regression showcased in that one other thread.

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Doubt it will do anything re:performance. Just pushed a quick fix to the GitHub workflow to build 4.1.3:

EsotericSoftware/spine-runtimes094d3cb

You can watch this build:
EsotericSoftware/spine-runtimesactions/runs/6878947037

Once it's completed successfully, you can find the latest binaries here:
https://esotericsoftware.com/spine-godot#Installation