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  • Performance version 4.2 (physics) in Unity

Hello,

I'm currently working on a video game project on Unity.

Through an Esoteric Software live on twitch, I discovered the possibility of adding physics. This feature is great!

I have a few questions about it.

The first is: does physics have much impact on performance in Unity?

The second: is the version stable enough to change from 4.1 to 4.2 for a slightly advanced project?

Have a nice day

Marie

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Performance is similar to other constraints, which have not been a performance bottleneck.

4.2 is in beta, so not typically considered stable. spine-unity does not yet support physics, but will soon. spine-libgdx is the only runtime so far to support physics.