• RuntimesGodot
  • How to use AnimationTree to control SpineSprite Animation?

I try adding a SpineAnimationTrack child node for SpineSprite Object.And select the SpineAnimationTrack child node"Animation Track" for AnimationTree's Anim Player.But after I start the game,no animation play.

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SpineAnimationTrack expects a normal AnimationPlayer not an AnimationTreePlayer. Support for the later is currently technically not feasible I'm afraid.