I use godot-4.1-4.1.1-stable-mono to make games,when I do not add skin and export the animation data in Binary,the spine animation model shows correctly.But when I add skin in spine editor,the ecported model will distort and I thought that caused by bones loss.My spine editor version is 4.1.23.How to solve the problem?
Spine-Godot C# problem
I'm afraid we can't help without actually seeing your original Spine project file (including the images), as well as your exported files. Please attach the problematic files here or send them to us via email at contact@esotericsoftware.com.