• RuntimesGodot
  • Drive mode in SpineBoneNode

Hi, is there any possibility to use SpineBoneNode to override rotation/position only in drive mode(like in Unity in SpineUtilityBone)? It seems like bone takes whole transform from node

if (bone_mode == SpineConstant::BoneMode_Drive) {
bone->set_global_transform(this_transform);
} else {
set_global_transform(bone_transform);
}

The easiest solution would be just to add few more modes and set global rotation/position accordingly or maybe there is other solution

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Could you open an issue for this on the tracker? It's unlikely that we'll get to this soon, as there are currently a few more pressing Godot related issues to fix due to the influx of new Godot users 🙂