Hey there!
Another Unity-refugee here who needs Spine in Godot! :-)
Quick question though.
I understand that - to use Spine - I need to build the Spine runtime module manually with the Godot Source. So far so good - I'm used to that from Unreal times with plugins.
I would prefer not to use the premade build scripts you provide, but rather copy the spine-runtime source into the Godot modules folder and build from there.
I might need other modules as well, so it would be great to just copy whatever I need into the modules folder manually.
I get tons of compilations errors that way though.
I copied the "spine-godot/spine-godot" folder (that contains the config.py) from the repo to "godot/modules".
Then start the build with scons -> errors.
Since you also copy the "spine-cpp" in the build.sh scripts, I tried that as well.
Copied "spine-cpp" to "godot/modules/spine-godot" and recompiled with scons -> errors.
What am I missing here?
Can you give me a hint what goes where?
Thanks in advance!