Hi, I have an animation which is working fine in unity. But when i tried to use it in godot i got problems. All animations work fine except those which use clipping. When using clipping the mesh breaks at some random frames.!
the animation was made in a spine 3.8, then opened in spine 4.1 and exported as json in 4.1 format.
Godot version is 4.1 stable. spine-runtimes-4.1
video
works perfect in unity, so may be there is some problem in godot runtime? I haven't found an example with clipping in examples of the runtime.
Godot 4.1 Clipping problem
tested on godot 3.5 and it worked fine. tested in godot 4.0 and the same problem as in godot 4.1...
@vitsum I want to know which rendering option did you select for your Godot 4 project.
SilverStraw tried compatibility, mobile and forward+. all the same
vitsum Did you create separate projects with those renderer settings?
Could you send us the asset in question? It's weird that it would render correctly in Godot 3.5 but not 4.1, as the underlying code is the same in both cases.
SilverStraw no, I switched
But when creating the project I chose compatibility.
vitsum Please send the asset to contact@esotericsoftware.com. We would appreciate it if you could briefly mention this forum thread URL in the email so that we know the context. Then we can have a look at what's going wrong.
Thanks for the repro. I've opened an issue here:
EsotericSoftware/spine-runtimes2373