XaviTF Unfortunately, we cannot answer exactly when. I have confirmed this issue again, and I found even if the audio event key is keyd an animation, the animation can be played correctly if the audio event key is hidden by clicking the white circle icon on the Tree view, so in the mean time, you could hide the audio event key once when you want to check the skeleton's movement:
Timeline playback skipping with audio events (M1 Mac, Spine 4.0 & 4.1)
Thank you very much!
Came here because I ran into the same issue.
Hiding the events indeed works.
I tried converting my .ogg's to .wav and that did not help.
Here's hoping you can fix it!
Thanks
Hi @Misaki any further updates on a timeline for a fix for this issue? We are Enterprise customers using Macs and this is making keyed audio pretty much impossible to do. We have already built a fair amount of animation in version 4.1 making use of the new animation curves systems so do not want to have to roll back to 3.8?
peteshea We apologize for the long wait for this issue! We have fixed this issue in 4.2.21-beta. However, at this time, not all of the official runtimes we offer support 4.2 features, so you may not be able to start using 4.2-beta in your project yet. If you are in a hurry and still want to roll back to 3.8, we are happy to help with any questions you may have.
Thanks for the update.
Does it work in 4.2 or 4.3? Apple makes breaking changes, so older versions of Spine may struggle.
Ah it looks like it works in 4.2. Looks like it's time I upgrade lol. Scrubbing audio started to work too after I stopped using my airpods and played the audio through built-in speakers.
You are going to like 4.2! (and 4.3! but it's in beta)
https://esotericsoftware.com/blog/Spine-4.2-The-physics-revolution
Can you choose your airpods on the Audio view? It should show all your audio devices.
Thanks, we'll take a look at better support for multiple audio devices on Mac.