Here's the skipping in action. It skips to frame 60 regardless of where you place the audio event.
You can hear how the audio event is triggered at frame 60 and subsequently overlaps the second audio event which is triggered at frame 86.
Here's the skipping in action. It skips to frame 60 regardless of where you place the audio event.
You can hear how the audio event is triggered at frame 60 and subsequently overlaps the second audio event which is triggered at frame 86.
jeksnek Thank you for showing that video, I have confirmed I can reproduce the bug and created an issue ticket for this: EsotericSoftware/spine-editor754
We are sorry for the inconvenience, but please wait a little longer until we fix the problem.
Thanks so much for looking in to this!
I'm experiencing the same issue where, upon hitting the play button, the animation jumps 60 frames regardless of the position on the timeline. This happens whenever an audio event key is added to the animation.
@Misaki, when do you estimate it will be resolved?
Thanks in advance!
XaviTF Unfortunately, we cannot answer exactly when. I have confirmed this issue again, and I found even if the audio event key is keyd an animation, the animation can be played correctly if the audio event key is hidden by clicking the white circle icon on the Tree view, so in the mean time, you could hide the audio event key once when you want to check the skeleton's movement:
Thank you very much!
Came here because I ran into the same issue.
Hiding the events indeed works.
I tried converting my .ogg's to .wav and that did not help.
Here's hoping you can fix it!
Thanks
Hi @Misaki any further updates on a timeline for a fix for this issue? We are Enterprise customers using Macs and this is making keyed audio pretty much impossible to do. We have already built a fair amount of animation in version 4.1 making use of the new animation curves systems so do not want to have to roll back to 3.8?
peteshea We apologize for the long wait for this issue! We have fixed this issue in 4.2.21-beta. However, at this time, not all of the official runtimes we offer support 4.2 features, so you may not be able to start using 4.2-beta in your project yet. If you are in a hurry and still want to roll back to 3.8, we are happy to help with any questions you may have.
Thanks for the update.
Does it work in 4.2 or 4.3? Apple makes breaking changes, so older versions of Spine may struggle.