• RuntimesUnity
  • Unity Platformer Character Scripting

Hello, I'm trying to figure something out about the Spine-Unity Runtime platformer example. I'm fairly new to Unity and was under the impression collisions with the environment was done through colliders in Unity. However, I can find no such component on the Hero character. I also looked through its relevant scripts and found nothing that seemed related to collisions. Does anyone know what Esoteric did to allow the Hero to push against walls in the level?

  • Misaki ответили на это сообщение.
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    Hevens The "Player" GameObject has the Character Controller component, which allows you to easily do movement constrained by collisions without having to deal with a rigidbody. You can see the collider in the center of the hero in the Scene window when you selected the Player GameObject: