The exported file runs okay in unity editor, but when install in mobile the animations pause on many places. Is it due to lack of opimization in spine or it's due to mobile performance?Please help.
Spune Unity expert needed
I exported file in usual packing setting and evry thing works fine in unity. But its nor working fine when we install apk on our mobile devices. Is it problem of optimization in spine or unity? There are many bones which are duplicated in order to animate gold and money raining etc. But I have already worked on such files before and most of my clients said no thing about it. But this time one of my client says, every thing is working smoother in unity editor but not on mobile.
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niroj Unfortunately, it is unclear from that description alone what causes the animation to pause in game. Could you please show us some screenshots such as the Metrics view of your Spine project, the rendering statistics window in the Unity project, or profilers?
niroj Thank you for the screenshots. You mentioned,:
There are many bones which are duplicated in order to animate gold and money raining etc
but normally 105 bones should be no problem at all. From the information of the Metrics view, the complexity of your skeleton seems to be roughly twice that of Spineboy, and unless that skeleton is going to be displayed on the screen in great numbers, there should be not much necessity to optimize.
You might want to tell your clients to post a question about the problem on this forum, since the information we can find on the Spine editor does not tell us much about the cause.
I have merged the thread on the same topic that was posted with the "Editor" tag.
I exported file with option divisible by 4 in pages of texture packer setting. It was power of two before and he is saying its working fine now.
Thank you very much.