• RuntimesUnity
  • SkeletonGraphic and SkeletonAnimation appear differently

thanks for the quick reply

Multiple CanvasRendererers is checked.

Anything else to try?

  • Misaki ответили на это сообщение.
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    fix If you do not find any messages in Inspector or Console, please send us a minimal Unity project via email so that we can reproduce the problem: contact@esotericsoftware.com

    • fix ответили на это сообщение.

      Misaki

      We just sent the offending spine data to the prefab.

      We apologize for not being able to send you the entire project.

      • Misaki ответили на это сообщение.

        fix Thank you for sending your prefab! Could you tell us what versions of Unity and the spine-unity runtime you are using?

        • fix ответили на это сообщение.

          Misaki

          My project version
          Unity 2020.3.38 f1
          Spine 3.8

          thanks

          • Misaki ответили на это сообщение.

            fix Thank you, but please tell us the spine-unity runtime version too. As far as I have tried with spine-unity 3.8 2021-11-10, your skeletons can be displayed fine with the SkeletonGraphic component.

            • fix ответили на это сообщение.

              Misaki

              spine editor version is 3.8
              unity spine - runtime version also 3.8

              And when I tested it on another project using the same spine version and the same Unity version, the same problem occurred.

              • fix ответили на это сообщение.

                fix

                Exactly, Package version: spine-unity-3.8-2021-11-10

                • Misaki ответили на это сообщение.

                  fix Thank you for the information! I created a new Unity project with Unity 2020.3.38 f1, installed spine-unity 3.8 2021-11-10 and instantiated the prefab you sent us in the scene, but I still could not see the problem as you first reported. I have sent you via email the Unity project I created, so please check and let me know if your animation looks correct.

                  • fix ответили на это сообщение.

                    Misaki

                    I finally did it.
                    The result of comparing the spine settings of the project you sent
                    In my project I was able to do this by changing the Atlas Texture settings from Straight Alpha Texture to PMA in Edit - Preferences - Spine.

                    Thanks
                    Misaki for your kind help

                    • Misaki ответили на это сообщение.
                    • Misaki оценил это.

                      fix Ah, that makes sense! I’m glad to hear you've figured it out! Thank you for getting back to us 🙂

                      • fix оценил это.