SilverStraw How can I check the spine player version? I got it by building it from the spine-runtimes/spine-ts repo, so i guess its the latest
Spine player "Assets could not be loaded."
sharkk
Yes, it should be what ever branch you got the Spine player from. Do you have the original Spine files? JSON export would be much easier for human to locate the problematic bone(s).
SilverStraw How would i go about turning the skel file into a json? Do i download spine and load then export again or do i have to use something else?
sharkk
You can try to import the skel file into Spine but the version have to match for each. The skel file had to have been exported with non-essential data or it won't import I believe.
SilverStraw Yeah, the files' version doesnt match with the current spine, do you know if theres any other way to convert the skel into json? Ive tried loading it with another package called pixi-spine (The character doesnt load with that either) and i've logged the skeleton to json, it has an array of bones, etc.
Would that be useful?
You can run the old version of the Spine editor, import, save the .spine
project file, run the new version of the editor, and export. This can also be done via the command line, eg if you have many files.
I guess you mean the quality of the lightning bolt. I can't really say. Does it look right in the Spine editor?
Did you export with pre-multiplied alpha? What is your pre-multiplied alpha setting for the player?