- Изменено
[godot] Errors when opening freshly cloned Godot 4 examples
That's a known issue related to the animation player example scene. I'm afraid there's currently no workaround for it given how the animation library stuff was reworked in Godot 4.0. Note that our support for Godot 4.0 is still experimental and will stay that way until 4.0 is actually released. Even then, given the state of Godot 4.0 at release, it will be a while until we'll recommend Godot 4.0 over 3.5. My guess is that Godot 4.1 is actually going to be the next version you want to use after 3.5.
Mario Godot 4.0 release is imminent according to Reddit, twitter and everywhere really, GitHub 4.0 milestone is also 100% done. So probably next week at the latest.
And yeah, choosing 4.0 over 3.5 is probably not wise, but at the same time all hands on deck are on pushing 4.x forward and for someone new to Godot, learning 3.5 further seems redundant if in 6-8 months 4.1 will be out.
But I can still probably prototype and learn without the animation player.
The animation player works. It's just that some code in Godot decides to setup a signal that we too must setup, resulting in the "error" you see.