We want to be able to use the standard cocos2d file naming convention with the -hd, -ipad, etc. suffixes so in code we simply give CCSkeletonAnimation a json file name and atlas file name and it'll choose the right atlas based on the device currently in use.
Previously the atlas files were named with the scale in the filename and was easy to convert using a simple script (i.e. chompchen0.4-1.atlas -> chompchen-hd.atlas). It also worked well because the atlas file pointed to the right png file so the renaming was all that was needed. Now it seems as if we'll need to rename every file for each exported scale as well as modify the atlas contents to point to the newly renamed png file.
Do you have any suggestions for a better way to achieve our goal?