As the title suggests I'm having difficulties getting bounds or measurements of a composed skeleton once it's built in starling.
Looking through the source for the runtime I see that the getBounds function was overridden, but incorrect values are being returned.
Also, getting the object's width or height always return 0 (assuming it might have something to do with the getBounds function, but didn't dig that deep).
The result of getBounds always sets the width and height to 0; no matter what (it's literally hard coded to return 0).
Is there some other way to get this data? Or is this just a bug? It looks like the bounds are calculated in the hittest function, so why not when the bounds are asked for?
I really need some way to capture the width and height; so please, is there some way to get access to this data?
EDIT: Just in case there's some other way to get the data I'm trying to get here's why I need the width and height.
1 - To calculate the center point of the image
2 - To accomplish scaling to get the image to fit in an exact space.
After some reading on the starling forum I read that you (Nate) did not calculate the width / height because it's expensive and the animation is changing, so the width and heights are also changing. Because of this hopefully there is something that is just currently eluding me to get the calculations I need. I can't be the only person who has ever needed to get this information.
Thanks.