• Runtimes
  • Unity Animation Disappers Below Specific Position

  • Изменено
Related Discussions
...

Hello,

I got an big menu animation that drops from above scene till the middle of the screen. It disappear if i make its position below some spesific position but it looks normally if a move it a little upper. What could the problem possibly be?

Thanks for your answers.

Do you mean a SkeletonAnimation object?

Sounds like un-updated mesh bounds.

You're using the latest runtime, right? I remember this was fixed.
In any case, this line needs to be here:
https://github.com/EsotericSoftware/spi ... nt.cs#L234

Is your spine-unity up to date? I believe the mesh RecalculateBounds call should do it.