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Unity Animation Disappers Below Specific Position
Hello,
I got an big menu animation that drops from above scene till the middle of the screen. It disappear if i make its position below some spesific position but it looks normally if a move it a little upper. What could the problem possibly be?
Thanks for your answers.
Do you mean a SkeletonAnimation object?
Sounds like un-updated mesh bounds.
You're using the latest runtime, right? I remember this was fixed.
In any case, this line needs to be here:
https://github.com/EsotericSoftware/spi ... nt.cs#L234
Is your spine-unity up to date? I believe the mesh RecalculateBounds call should do it.