Can someone please explain to me in better detail how this works?
I was attempting to refine my animation by editing the key poses, in stepped mode.
I then noticed that when i uncheck stepped, and/or click interpolated, the frames change position and appearance. (on the key poses) Even the color changes (perhaps because the color is animated, and the differnce in color comes after that frame...)
This seems to have something to do with what bones are keyed, and which are not. It would seem that it ignores certain keyed frames when there is interpolation going on? or tries to accomodate for it? I'm so lost it would seem I'm better off starting the animation from scratch. I'm not even sure now how my key poses effect the animation anymore; and i would have to look at previous versions of the animation to begin comparing. I have many extra keys now; i think because of editing keys while interpolated, then editing them more while stepped.
Though I can still just barely grasp what is going on, it still is mind boggling ; and should have documentation to avoid this confusion, and better understand how the animation works based on its keys. I know I could go in and look at every which key has interpolation going on, but at this point it is too confusing. Some explanation as to whats going on and/or how to avoid this in the future would be greatly appreciated.
Also if it helps, I didn't modify any curves for this animation.
This issue started off even earlier, when I had to place extra keyframes for scale. This explains the name of the file. I ended up deleting the scale keyframes and starting them over, for it to work. (this was for flipping around the thumb, palm, and index finger)
These examples work horribly as screenshots, but trust me, there is a differnce for every frame, and it makes a big difference for the overall animation, especially for trying to animate it.
Key Frame 6:
Interpolated:

Stepped:

/\ The differnce is the placement of the right hand fingers in stepped is rotated more to the point where you get blank pixels, the lower back components are shifted in interpolated(most notably on the right side), and the position of the left hand/arm in general is a certain amount of pixels off in stepped.
Key Frame 3:
Interpolated:

Stepped:

/\ The differnce is the right bicept is lower in stepped, and the right hand is rotated more to the left in stepped. Theres some other hard to notice differnces as a screenshot.
Key Frame 13:
Interpolated:

Stepped:

/\ Note the left side is not yet animated for that one.(probably part of what cursed me) The differnce is the color of the upper hand's palm is more red in stepped, and the piece of back sticking out on the bottom left side in stepped, which is actually a part of the back from the right side.
I already fixed and saved the best example of this problem, when i first noticed it, where there was a hand pose that was COMPLETLY skipped over in interpolate. I had to highlight the whole hand and create keys for it by pressing ctrl+L. Adding to the whole confusion of this animation.