Hi,
I have many animations for a part of a game I'm working on and I handle them all with the exact same script, so I would expect their behaviour to be the same.
I set their animation when they get clicked on, like so (it's a simple setup; the character always plays their idle animation but when clicked on they play their action animation):
skeletonAnimation.skeleton.SetToSetupPose();
skeletonAnimation.state.SetAnimation(0, "action", false);
However a couple of my characters are showing the issues shown here:
Loading Image
There is a significant delay at the start of the animation (it should jump immediately), and near the end of the animation the fish image jumps around ...
My artist says there is nothing odd looking in Spine, so i'm not sure whats happening here.
This is the only animation to suffer the delay (the framerate doesn't drop or anything, just the animation doesn' t seem to start), however a couple of my other animations have a similar jumping issue.
Any help is appreciated, Thanks.