So there are a few areas where masking is an obvious enhancement: effects and objects that have overlapping layers from multiple sides (eyes, mouths, gaping wounds, machine parts, etc). With effects you can get a hell of a lot of play out of moving, scaling and deforming a texture through a mask (or heaven forbid a set of objects use collectively as a single mask).
Nate написалMasking of images (for instance an eye ball) This would be nice, but would need to be supported in all runtimes.
I know you guys are hard at it and that there are workarounds or other software that can achieve the effects of masking. I just think it'd be a major creativity booster, where suddenly you're able to do new things or workflows that wouldn't have otherwise been possible. I'd drop another $50 to see it happen.