Hi all!
I'm not sure if this is a bug. I'm doing some tests with Unity and I have this problem:
- I have a spaceship with 3 slots that has the same region, but with different rotation.
- I followed this tutorial http://www.youtube.com/watch?v=x1umSQulghA to import the spine animation.
- I'm using Unity 4.3.2f1
When I finally import my spine animation inside Unity, I get this:
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As you can see, left wing is missing (is exactly like the right wing, but x-flipped). Same for the left tube, and for the right thing behing the ship leg.
I unchecked the alias option when exporting atlas in Spine, but I get the same result.
Am I doing something wrong?
Thanks in advance