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  • Spine for 8 Directional Game? Using Spine for Bosses

Hi everyone, really diggin the stuff that's on the showcase 😃.

I would like to contribute my experience and use of Spine. We have been working on a game called Kraden's Crypt for a few months now, so we are pretty savvy with the ins and outs of Spine. Originally Spine was a program the programmer suggested in order for the artists to have more control over the animations. As everybody knows Spine is conventionally designed for 2D side scroller games, so naturally I was skeptical of its suitability for the game we have in mind. I have been working with Flash for designing the assets. A lot of the art is frame by frame with some slight tweaking to the animation on Spine. Like I said we had little use of the program's animation features until...

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This is the animation for our bull boss hammer throwing a player, increasing speed as he builds momentum. We realised it could be used to animate smooth animations that would compliment the physics of the game. I am really excited about the prospects of this for the other bosses and what possibilities it unlocks. More to come and good to be a part of the community 🙂.

PS. Here's my YouTube channel if you would like to see the boss in its proposed context :

http://www.youtube.com/channel/UCbVXZkI5CVBEnMaYGqyf15Q

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Wow that's really cool! Maybe meshes and FFD will reduce the number of images you need to create.

Thanks Nate, yeah as much as i'd love to try it were on a serious budget on this game so we can't afford to use pro as of yet 🙁. It is a shame because not only would the mesh be cool for stuff like capes and smoothing out animations, but the autokey function would of been a sweet timesaver.

14 дней спустя

Here's our hammer wielding player, he'll be swinging his hammer using mouse momentum.

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