• Bugs
  • Unity: animation disappears if anchor point is off camera.

Hi!

I'm working with Unity, and my artist generated the animation in Spine. It's all been great so far but there is one issue:
The asset disappears when its anchor point is off camera.

So If I'm making something cross the camera view, the animation disappears before it crosses the screen because the anchor point is already off screen.

Do you know what could be causing this? Is there any fixes for that?

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Seems related to this thread:
viewtopic.php?f=7&t=1624
You could try RecalculateBounds as recommended there. I haven't had time to reproduce and figure out what Unity wants. Maybe RecalculateBounds should be in the Spine runtime?