So I am still learning Unity, Spine and 2D Toolkit. My first project is from a client that wants a Massive Avatar system! (Of Course) I have been supplied with 1,075 pieces of art. A variety of different arms, legs,hairstyles, ETC....
So here is Every question I have so far, In order to Hopefully solve this issue:
_1 2D Toolkit saves Texture Coordinates when it Dices Atlases, So why doesn't the Spine run-time use this data? From what I have Seen on the forum we are blocked from using this Invaluable Tool.
_2 When I am in Spine Setup do I have to add each image for every Body part? For Example If I have 20 Right Arms, Do I add all 20 to the skeleton and turn off the Visibility on 19?
_3 How do I use Spine and 2D Toolkit and get past the 4096 X 4096 Atlas Size Limit?
_4 If Question 3 has no Solution, Spine has an Atlas export. Can I use this to get past the 4096 X 4096 Atlas Size Limit? (Be Aware I have No Idea how to use this Spine Feature and can Not find any Docs to explain it)
_5 Why can't I just add Multiple Atlases in the Spine 2D Toolkit Run-Time???
Other Notes: I am an artist, Not really a coder. So please explain as simply as possible. I do know that the 1,075 images will be broken up over 6 Skins.
Thanks for Any and all Help! 🙂